We’ve all seen them, whether we’re conscious of it or not.
For the intense or casual gamers alike, there are so many things in video games that happen so frequently that we’re not even aware of them happening. It’s almost hilarious how our mind doesn’t even register that these things that our minds are so oblivious to, realistically, are impossible.
What are these things I’m referring to?
I’m glad you asked.
Here are Solstice Satisfaction’s top video game clichés:
Health packs, which may also come in the form of food
Your character just got slashed by a sword about 20 times and is now on the brink of death. What do you do to fix this? You grab a conveniently located health pack that is glowing compared to the rest of the environment. I appreciate the thought put into these health packs, but I know that if I got punched in the face by Ronda Rousey, a simple white bag with a red cross on it is not going to help the situation at all. Or, if health packs aren’t your thing, let’s make a quick reference to Gauntlet Legends – which I would argue to be the most underrated game on the N64 platform – where, instead of health packs, they have pieces of meat scattered throughout the world. The best part? When your character eats that piece of meat lying on the dirt, he/she will say something like “Mmm! I like food!”
Double jumping… or pretty much just jumping in general
I don’t know about you, but I don’t do much jumping in my personal life. The only time I can think of when a jump is necessary in my life is when I need to get higher up on the pole I’m about to swing on. Other than that, if a certain area is too high for me, you can bet your bottom dollar I’m not going to jump around to get up to it. I’d find a ladder of some sort like a normal person. Some video games, however, stretch this idea by making it possible to jump… and then jump again from mid air. Just imagine if that were possible. Seriously. Imagine all these people jumping in mid air. It’d be hilarious.
Invisible walls, hopefully a thing of the past
For some reason, you want to read what’s on the back of that vending machine in the corner. You run to it. Hey! You can’t get any closer because there seems to be some impenetrable force blocking you. Congratulations! You have just run into an invisible wall! Seen less and less these days due to the ever increasing video games and open world RPGs, the invisible wall deserves its spot in video game history and not present. Speaking of walls…
Running a marathon, in the same spot, against a wall
I can’t even begin to describe just how funny this is. You’re running your character through the area and you’ve come up against a wall. You didn’t have enough time to turn the character around, so it’s simply just going to keep running against the wall, not actually moving and not actually blasting the wall like a normal person would. I tried running against a wall like this once as a child… it did not turn out okay.
Male protagonists, damsels in distress
I can’t even begin to count how many games I’ve played where you are forced to play a male character and along the way, there is some poor womanly soul who needs rescuing. I don’t know about you but this cliché is mega outdated. I mean, put this way; who would be the saviour and who would be the victim in the duo of Ronda Rousey and the bloke who plays Ron Weasley? Think about it. Girls kick ass too.
No sleep, no bladder, no worries!
Have you ever noticed how the character you are controlling never has to eat, use the toilet, sleep, or sit down? I mean, if you think about it, they’ve only been scouring the lands since about 40 hours of gameplay ago. Surely they’ve got the runs. Or an insane desire to down a Big Mac. But no. Video game characters aren’t really human after all.
Quick time events… but why?
Nothing is worse than watching a cutscene in the middle of a game you’re playing and then realising that it isn’t a cut scene and is in fact a quick time event but because you got too lazy, you ended up missing the quick time action and dying. Maybe that’s just me, but these quick time events – which are basically like interactive scenes and not actual gameplay – are so annoying that I’m sad to see Resident Evil 4 use them a lot. Such a brilliant game tainted with such stupid quick time events.
If you have any other hated clichés, let us know in the comments.
– by Noah La’ulu